BombKid Version 0.1
By James Masson (danmatsuma on db forums and elsewhere on the net)
email: danmatsuma@optusnet.com.au



Greetings all:

Would've loved to have completely finished this in time, but my head's had it!!
I'll complete over the next week, if I can't get it together before the deadline.
Still, it's a playable game:)

BombKid is based on BombJack(TM) by Tekhan (1984) now Tecmo.

BombKid's controls are almost identical to those of the original game.

BombKid follows in his father Jack's footsteps (rather closely)
He has a passion for diffusing bombs, and has inherited his father's 
ability to jump fantastically high!

Controls:

Jump (space or button 1) will give you a boost into the air, 
but if combined with the up control will propel BombKid upwards of ten times his own height!!

While in the air, jump button becomes the hover control, press once to stop BK's ascent, 
press repeatedly to hover in midair, pressing down while hovering will speed up BK's descent.

If you do not let go of the jump button quickly enough BK will start to hover and fall, 
so you must only tap the jump button if you want him to go high into the air.

help him to avoid the nasty robots using all your coordination and skill, 
or they will surely take over the world and blow it to smithereens with their cherrybombs!!

"Firebombs" are bombs who's fuses are lit, worth double points.
Collect over 20 firebombs in a row for a massive 20,000 point bonus!!

Collect the "p" powerup to turn the tables on the nasties!!



Enjoy!


To do list: 

Implement evolution routine for snowmen to evolve
into more dangerous enemies when they hit the ground.

Implement 6 more AI's, models contained within .exe but not spawned yet.
Add the score multiplier function (x1, x2 etc) and "b" powerup
Add city and night backgrounds
add 33 more level maps with increasing difficulty
add extra lives function and "e" powerup
fix spawning routines
implement two player functions already contained
"P" powerup animation
implement sprites instead of text, already contained in .exe
full highscore table with save.
Fix up intro screen adding info and instructions.
Implement new features not found in the original game, exploding bombs!
(If you don't reach the fusing bomb in time, it explodes, 
doing damage to the background monuments and BK loses a life:)

7/04/03 James Masson.

EOF**********************************************************************
